Saturday 7 December 2013

Computer games industry: let there be more Art.

The generation of 90's will be the last one, which remember such state-of-the-art games (with their unlinear story lines, interactiveness, forethought script, potential soundtracks) as Fahrenheit or Half-Life games line, for instance. This is what I call Art – with a capitalized 'A' in the beggining. These games were worth spending your time on them, because in the end you were always awarded with culture shock and you got to the finish titles with admiration and astonished. Totally different story happened to such computer world monsters like Hitman, Max Payne, or Grand Theft Auto. The emerging consumeristic ideology of both developers and gamers has changed the destiny of these outstanding projects. 

Launching of COD: Black Ops 2 brought the developers up to $500 million in first 24 hours after the release. Another, time-consuming shooter came out so you could kill 40 hours of you life running forward all the time and performing 'headshots', then put the disc-box on the shelf and forget about it for the rest of your life. All you need to do is keep concentrated and pull the trigger when you see something in your back-sight. Not too bright, folks. Maybe we can play something more smart and aesthetic. Does not computer industry belong to Art anymore? Moreover, there is one more playful fact that says, if the developers donate the daily revenue from one COD game to Africa and cease starvation issue on the whole continent for a decade.  

The queue from a distance for CoD: Modern Warfare 3













According  NPD Group – global market research company – the computer and game industry make $10.5 billion income in 2009. Concept of game industry has changed since 2000's. Partly, commercialization in one of the reasons why computer games industry ware put on conveyer and lost some of its features.

It's getting harder to find DIY followers among game developers. Due to large-scale commercialization a number of relatively sustainable games developing companies has emerged over the last 20 years.  


Entertainment Software Rating Board statistics: http://www.esrb.org/about/images/vidGames04.png

 


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